Bite-sized Review:
Tormentum 2
Tormentum 2
Developer: OhNoo Studio
Release Date:24 July, 2026
Platform: Windows, MacOS, Linux
Genre: Point and Click
By Chris Picone, 26 July, 2026
Embarrassingly, the first Tormentum somehow completely escaped my notice! So I went into the sequel with no expectations - or prior knowledge of the game or setting. Which didn't matter; the sequel is very much a stand-alone game. Read on if you'd like the details but the short story is that, having now played the sequel, I absolutely plan to go back and play the original!
Aesthetics
First of all, kudos to the artist/s. I believe everything's hand-drawn, which is bloody impressive both because of the quality but also because of just how many different scenes there are - it's a pretty big game for a point and click (8-12 hours). As for the aesthetic? Tormentum 2 epitomises "macabre." Everything is related to death and misery. Unlike most games that attempt this, however, Tormentum 2 does not just feel like just a bunch of death motifs littered about the place. Every skull, every statue of a body, every miserable denizen of this dark place, all tell a story. What really makes this work, though, is the way your own actions add to the landscape, making all the other stories seem real and come to life.There's no voice acting but I didn't find this a detraction and the soundtrack's on point.
Gameplay
As a Point and Click Tormentum 2 works pretty much exactly as you'd expect. Left click only though (no separate "look" function), which is fine - it's a very visual game and everything tells its own story. There's no hotspot button, though I also found it wasn't necessary; there's no pixel-hunting. There is a quick transport function that allows you to move from island to island when you get your boat and can access the world map. Thankfully, because the world feels surprisingly large. The story's very much story-driven, delivered through both strong well-written narrative and equally strong visual story-telling. There's an excellent range of puzzles throughout the game; plenty of variety and well-spaced so the game never feels grindy or monotonous. There's also plenty of choice and consequence throughout and I think this is by far the game's defining feature. Not because of the way it adds to replayability, although it definitely does that, but because of the way your character - and you - gradually become "part of the problem." At first, you're shocked by the horrific imagery you find yourself surrounded by. It doesn't take long to acclimatise and before you know it, you become responsible for one death after another, with little concern to the matter, and even utilising others' misery for your own gain. It's all a matter of necessity, of course, and then you realise every other grim situation you've encountered must have emerged in similar circumstances. You become what you've despised and after a while you stop even trying to justify it.
Verdict
Tormentum 2 is brilliant. I expect any Point and Click fan should enjoy it; moreso, if its grisly aesthetic is up your alley. It's beautifully presented, clever, well-written, and your own actions and decisions really become part of the story in an unusually authentic way.
Links:
https://store.steampowered.com/app/931060/Tormentum_II/