Bite-sized Review:
Rogue Drone
Rogue Drone
Developer: KBGS
Release Date: 12 August, 2026
Platform: Windows
Genre: Strategy
By Chris Picone, 18 August, 2026
Rogue Drone's a mining game with some base building and tower defence elements. It's a game that's full of great ideas, and it was fun, but I feel like with just a bit more love it could have been so much more.
Aesthetics
The graphics are chunky and low-res but look good and, more importantly, are very clear and easy to interpret. The UI's likewise simple, favouring function over form. None of it stands out particularly but it all looks good, hits the sci fi vibe right and feels appropriate for the genre.
Gameplay
The game's played in two phases. During the day phase, you zip around the map in your drone mining crystals and towers to collect shards and electronics. To make things a touch more interesting, the crystals are either red and blue and you have to hit them with the appropriately coloured laser or they overheat and explode. Occasionally, crystals will swap colours from time to time. It's an interesting mechanic in theory but - at least in normal mode - it's very easy to simply swap to the correct laser when required so no real challenge was added. Likewise, there's a mode with a time challenge so you only have so many hours of daylight to do all your mining. Another interesting layer of challenge but again - at least in normal mode - there was so much time available that I was often stuck sitting waiting for the timer to count down at the end of each day. The next layer of challenge should have been that you would then have to juggle mining time with upgrading time, and only have limited resources from what you managed to catch from the crystals that didn't explode - but the reality was that there was no time shortage and resources were plentiful; I was able to upgrade what felt like nearly everything by the end of the first week. There are different crystal tiers which could add another layer of complexity but I found the resource management and shopping systems just weren't robust enough to make these mechanics as interesting as they could have been. When night falls, the enemy attacks in one big wave. Another dropped ball here, I feel - there's no interactivity at all. All of your built defences work on their own. I would love to have been able to issue some sort of priority orders, or for the drone to join the battle, or ... I don't know - anything, really. The battles are supposed to be testament to your efficiency; if you didn't build your economy or defences or mine fast enough, you would be left short and potentially destroyed. But - again, at least in normal mode - there was no real challenge here.
Verdict
Rogue Drone is fun, don't get me wrong. But I walked away wanting more. I'm hoping the developer keeps working on the title because it feels like it could really turn into something great with just a bit more love.
Links:
https://store.steampowered.com/app/4285020/Rogue_Drone/