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Important note: Although I only post positive reviews, that doesn't mean every game automatically gets one. My biggest layer of quality control is that I only review games I think I'm likely to enjoy. Even then, only around 75% of games reviewed have received my recommendation. Long story short? Just making it to this list is a mark of quality.
While it doesn't "do anything new," Dwarves of Runenberg does add "more" of one of my favourite tactical games. New map, new character perks, new weapons. It's enough for me!
Tranquil Isle is a chill new citybuilder with a few unusual features - no resource management, and a focus on creating synergy between buildings to rack up a high score. It's relaxing and fun.
Asgard's Fall is a very true-to-the-formula survivors-like that leans heavily into its Viking/Norse-theme. It's very well presented and has a solid progression scheme for maximum serotonin.
Artificial Nexus is an unusual point n click presented as a visual novel. I wasn't a huge fan of the art or writing but the puzzles were deduction-based & delightfully complex (I needed a notebook!)
Electrifying Incident is a very well-presented puzzle game focused on switch puzzles & sokoban elements with a cool bendable grappling hook feature. Level design is exceptional. Short but challenging.
Chess Infinity is a top tier chess game. Features very newbie-friendly lessons, challenge "puzzles" to hone your craft, challenging bots to play against, online multiplayer, and gorgeous backdrops.
Mobs 'N Monsters is kinda like a mission-based Angry Birds. Requires surprisngly careful resource management. Tons of items & upgrades to find & unlock. Fun. Full of character, great sense of humour.
Commander Quest is an engaging hybrid deckbuilder/cardbattler with roguelike & autobattler elements. Features some really cool mechanics and interactions & multi-path level design, I'm addicted!
Puzzle Dazzle is bloody hard - until you get your head around that it isn't Tetris! You can play "survival" for a similar feel but the arcade mode is full of intense time-sensitive challenges. Fun
Gnomes is a fantastic tower defence game with a slew of unusual features and interactions and a huge range of biomes, enemies, artefacts, weapons, crops, just everything. Tons going on under the hood.
Prisoners of Ulag'Bol is a fun little deckbuilder. Combat's fairly simplistic but that's not necessarily a bad thing. I'd love to see a tad more variety in core cards but what's there is very moreish.
Guns of Fury is a diamond in the rough. Core gameplay is fast-paced, action-packed, explosive, feels like Metal Slug. The metroidvania element adds to it; backtracking is limited. Looks & sounds great.
Rush Ultimate is a fast paced "racing" game where you must drive precisely to dodge obstacles & hit flags but you can't slow down. You'll die, a lot. Love the carousel randomisation. It's addictive!
Rosewater looks and sounds amazing. Overarching story is solid, though dragged out as you visit every Western trope along the way. Puzzles can be repetitive but some are fantastic. Huge at 20 hours!
Grid Ranger is a tough-as-nails, high-speed, obstacle-dodging racing/shooting game with some sweet vector graphics and fitting retro music. You'll die, a lot, but beating a level is really satisfying.
Rising Lords is a nice hybrid game focusing on turn-based tactical combat with strong environment and RPS mechanics but also features engaging kingdom management and a surprisingly good storyline.
While it needs more time in the oven (balance, UI, art, more cards), the core mechanics are solid and it's a surprisingly fun (and maybe a little addictive) card game. Full release should be awesome.
I'm still hooked on Dawnfolk. Finally got around to writing a longer review.
Dancing Pandas: Ranger's Path is a charming exploration game that's perfect for kids. The world feels big and full of life and there are plenty of secrets to be found as you complete everyone's quests
Loco-Sort's tutorial needs a re-do but the game itself is great, a fun and challenging puzzle game that's unusually scenic and interactive. Much of the mechanics revolve around mazes, loops & switches.
Turtle Riders is a great little (12 levels) sidescrolling shooter with tons of interactivity. Good range of in-game upgrades. Love the minigames. Meta progression needs more love, otherwise great game.
One minute is a fantastic collection of skill/reflex-based mini games where you compete for high score. Includes meta progression and the games evolve as you progress. It's addictive.
Objectives at times unclear and I'd love to see more puzzle-based challenges but it's still fun to play, a really cool concept, & I love the aesthetics. Can see Kiloton shining in multiplayer mode.
SNØ is a simple but very fun ski game. Mountains are randomised but you can save the ones you like which is awesome. Tricks are only one button but I love the parachute feature. Go for the high score!
Welcome Back, Commander is a turn-based tactical/survival game for the hardcore fans. It's shorter but more replayable than other Chromosome Evil games with roguelike elements. Still very challenging.
Keep Driving is a challenging management sim with driving-themed turn-based combat and challenges. Features engaging characters, some absolutely gorgeous pixel art, and a great soundtrack.
Playground features only the one map this time but it's larger and packed full of 200 cats to find! Well, some of those cats are chicken and fish. Awesome map. Also features interactive hidey-holes!
My Little Life is like a side-view Sims game, except built to be an idler, and featuring absolutely adorable micro pixel graphics. Excellent range of furniture & decorations. Surprisingly addictive!
Cat Detective: Albert Wilde is a 3d visual novel. Some of the characters look & sound a bit weird but it's a good looking game overall. Writing could be better but definitely has its funny moments.
Mekkablood ain't perfect - it can be visually repetitive and the interface is a bit wonky - but it is fast-paced, action-packed, and full of attitude. Each new level is more fun than the last.
Kyvedy Guardiah is an ARPG full of lore and a simple gameplay loop but a range of different classes and mission types to play with as you explore the tower. Combat's simplistic but can be challenging.
Super Puzzled Cat is awesome, a real gem. It's a brilliant puzzle/platformer hybrid with a huge range of puzzle/power-up mechanics, environmental challenges. Success requires brainpower & precision.
I've played other games with similar gameplay and wasn't a fan but Pollen's unique aesthetics make it work. Really love the whole vibe. Pollen's tough as nails, I didn't get far, but it was fun
Morningtide Hotel seems to be a visual novel masquerading as a hotel manager. The game mechanics are obscure or lacking but the characters are interesting and the story drawn out but engaging.