Trinity - More expansion sprites
24 September 2022
Latest batch of sprites for the expansion decks have arrived. Still have a little rules massaging to do yet - not sure if I want three or four decks total but leaning toward 4 (pioneers, natives, cryptids, & undead). Still a few more sprites to go for more variation, especially if I do go with 4 decks, and then the card backings and box art. But nearing the end!
Bite-sized Game Reviews
22 August 2022
In my ongoing effort to support indie developers, I've created another article type: The bite-sized review. Full reviews sit around ~1500 words, which is potentially too long for the casual or chance reader, and curation sits at 200 characters, which is too short to get much information across. First Impressions are mostly designed for games in Early Access or particularly long games (RPGs) to help me get the word out faster. At 250-350 words, bite-sized reviews are designed to fill the gap between the three other review types.
With Twintertainment, Daisy Games, RBOR Games, and RD Interactive
16 April 2022
I absolutely love delving into game design philosophy, and that’s what this interview is all about. I take great pleasure in introducing Martin Firbacher of Daisy Games; Wade Adams from Twintertainment; Mhmd Subhi from RD Interactive; and Nic Ford & Michael von Korff from RBOR games. These developers were chosen because they are responsible some of the most creative, well-developed puzzle games that I’ve played in recent years, and so I am extremely grateful that they were kind enough to share their time and knowledge with us. We go into quite a bit of detail through the interview, so it’s a long one. But if you’re interested in becoming a puzzle game designer or want to include some puzzles in your non-puzzle games, or maybe you want to learn more about those developers and their amazing games or possibly you’re just a game design nerd like me, read on!
Advice for Indie Devs
Testing Your Game
XX July 2022
This article came about because, as a reviewer, I found that many indie devs – particularly those for whom English is an additional language – were sending me their games when they actually needed people to help test their game. In this article I briefly explain the difference between the three main phases of game testing; system, alpha, and beta; and as always, I’ll be adding some practical tips to help you get the most out of your testers.
This article will feature in Indie Game Picks' upcoming book, Into The Indies.
Interview: The Scholastics
28 February 2022
The team’s still balancing and tweaking some of the mechanics but otherwise Wigmund's now all but content complete. Even in its current state, the game’s a lot of fun and I wanted to know more about it, so: Joining me today is Ioan Lazu; software engineer and game designer with The Scholastics, joins me to have a chat about soon-to-be released ARPG Wigmund.
Game Review: Kingdom of the Dead
11 February 2022
Now First Person Shooters (FPS) aren’t my normal jam – I’m more of a roleplayer – but I grew up with games like Doom and Wolfenstein, the sequels of which I still enjoy playing, and some of my absolute favourite games (Far Cry and Bioshock!) are FPS games. So I am a fan of the genre but those games need to work hard to impress me. I had never heard of Kingdom of the Dead (KotD) before it appeared in my review queue so I went in completely open-minded. And impress me, it did.