This morning I was interviewed by Henry Bretz from ABC North Queensland as part of a promotion for Screenworks' new Discovering New Voices program.
Listen to the interview (10 mins) here:
https://drive.google.com/file/d/1vMK2sgONeMYW9iNLQWbYIyvkpXAUbnL8/view?usp=sharing
We have a special guest today; Craig Ritchie, founder of Drop Bear Bytes and director of Broken Roads, an isometric post-apocalyptic RPG set in Australia and one of my absolutely most-anticipated games of all time. We got to have a long chat about his team, what it takes to run an international game studio, their experience with Film Victoria, marketing plans, and of course, Broken Roads.
Some more sprites for Trinity have arrived! Playtesting determined the game could benefit from 1-3 additional factions, so that's what I'm working on now - here's a preview! Card art still coming.
Was fortunate enough to enjoy some one of Cass Moriarty's workshops this weekend. The workshop was themed "the end is only the beginning" and was all about the writer's life after the book's finished - submissions, publishers, awards and competitions, marketing, all that jazz. Very informative and well-presented.
We're doing it again! 11 fantastic indie games up for grabs (multiple copies of each) in a series of giveaways. Once again, the plan is to cross-pollinate each of the developers' fan bases to try to help build awareness. A range of promotional strategies are being employed so with a bit of luck the developers will also enjoy a small boost in wishlists and reviews.
Getting a little bored of playing AAA games because it feels like you're just playing the same thing over and over and over again? Why not check out indie games! Indie devs can take risks AAA devs can't, and there are some really incredible, innovative developers out there. This article highlights some of the most innovative games I've encountered in the last 12 months.
Once again I was fortunate enough to spend my Anzac Day with these upstanding citizens. As always, thanks to those, past and present, for your sacrifices made in service to Australia.
I've always loved my banner but it was made for my freelance writing work and my Twitter account has been focused on gaming for a long time now. So I had a new pixelart banner made! Thanks, @the__baldur, it's great! Hopefully that'll make it easier for gamers and devs to find me.
In my efforts to support indie developers, I have started publishing a new article type, "First Impressions." I'm not sold on the name yet, so that might change. These new articles will be much shorter, less structured, and only require enough of the game to have been played in order to create a first impression rather than the holistic approach I take with full reviews. This will also give me another outlet to promote those games that - by design - will spend a long time in Early Access.
Meet the new board for the Townsville Writers & Publishers Centre!
Chris Picone back in the chair. Terry Mullins, Anita Berry, and treasurer Ernie Bunt also return, and new member: Katherine Carter.
Thanks to Riverside Tavern for having us, and for everyone who turned up.
Sprites for the first deck of the Weird West card game Trinity have arrived. Will take me a while to build the card art but I'm very happy with the pieces.. Here are some samples.
Backgrounds for my latest work in progress, a Weird West card game (working title "Trinity") have arrived. Wasn't sure what I was even looking for but I love them! These will serve as background art and/or card backings. Here's a sample as a teaser.
I wanted some new chibis to add my Twitter profile rotation. And here they are!