Bite-sized Review
The Last Spell
The Last Spell
Developer: Ishtar Games
Release Date: 10 March, 2023
Platform: Windows, Switch, PS4/5, MacOS
Genre: Turn-based Tactical
By Chris Picone, 06 March 2023
Edited 26 April 2025 (DLC reviews added underneath!)
The Last Spell grabs you by the balls right from the first moment you load the game. Sick soundtrack, gorgeous pixel art, even some nice intro cutscenes. And the gameplay's pretty damn gnarly too. Make no mistake, this is a top tier roguelike turn-based tactical.
Aesthetics
Dark overall, even during the day scenes. You're the last bastion of hope remaining in this world, surrounded by horror, striving to fight back against insurmountable odds as the dead swarm, and it feels like it. The pixel art's absolutely top notch: the sprites are gorgeous and detailed, the backgrounds are simple but add atmosphere, the UI's very clean, and there are even some really well done cutscenes from time to time. And, as I mentioned, the soundtrack's wicked. Very polished experience overall.
Gameplay
The game has two phases: Day and night. You're safe during the day, free to harvest the corpses of the fallen, build new structures in your haven, and level up your characters. During the night, your enemy attacks in swarms, with new waves entering the fray every turn. To make things even tougher, they often attack from multiple directions, forcing you to spread your defences wide and split your characters, making them vulnerable. Initially you'll have access to a mage, a melee character, and an archer, but as you progress through the game and harvest souls you can unlock a huge array of different weapons, each of which comes with their own attacks and abilities. And it's a roguelike, so they stay unlocked in future runs, adding to the variety with each playthrough. You also unlock new buildings and permanent character upgrades, which of course means your characters become stronger with each run. However, the enemy gets stronger too; at first you're only facing pretty basic skeletons but after a couple of runs they come at you in armour, or fast, or flying, or shooting back at you, and it just gets wilder as the game progresses. Even your characters, which level up as you gain experience, come with about six semi-randomised skill trees to work through, so no playthrough is ever the same. There's absolutely tons of variety and every run you get that little bit stronger and unlock some new toys to play with (and new enemies to fight) so not only does The Last Spell never get boring, it's really addictive.
Verdict
There's absolutely no question with this one. Fan of turn-based tactical games? Buy it.
Links:
New Content:
1 new map with new runestone feature
1 new hero race - new perks
3 new weapons
10 new trinkets
There are loads of mixed reviews for Dwarves of Runenberg on Steam and I've got to say, I get it. Personally, I'm very happy with it, but I think maybe I got a little lucky in the way I interacted with it. Which is to say that I played the hell out of the base game when it first released and loved it, after which I set it aside and moved on with my life. By the time I discovered the Dwarves DLC had released, more than a year (2?) had passed. I was hungry to jump back into The Last Spell, but these days I just don't have the time or attention span to replay whole games anymore. An opportunity to jump back in and have a crack at a new map with a few bonus extras in the form of a new hero type with a handful of unique perks, weapons, and trinkets, was perfect. And they're fun to play with, too - the weapons, for example, are a little unusual compared to the game's core weapons. In particular the cannon, which can fire huge multi-target area of effect shots, but which generate heat. Too much heat and you can keep firing but your own weapon can start dealing massive damage to you. To use it effectively, you really need to build a character specifically to handle it, maximising your HP generation to create devastating synergy. On the other hand, if I'd only recently discovered The Last Spell, and "all" the DLC did was add in a few extra perks and weapons and one map when I already have so much variety I'm still exploring, maybe I would be disappointed. The DLC does add content, but doesn't really introduce anything new. So I get it. But for me, the Dwarves DLC gave me exactly what I wanted: More of a game that I was never really ready to say goodbye to.
New Content:
1 new map that fights back!
1 new hero race - new perks
3 new weapons
3 new traps (seeds)
Although the Elves of Amberwald expansion is very similar to the Dwarves DLC in terms of content added, Ishtar have taken a slightly different approach with its delivery. The Elves DLC is designed as an extension to the main game with a new final mission; likewise, the new weapons are also designed for veteran players and shine much harder in the late- rather than the early-game. Similarly to the Dwarves' tricky-to-use cannon weapon, all three new Elf weapons require a bit of competence to use effectively. The claws are relatively mundane but the boomerang, while great for hitting and stunning multiple opponents at a very efficient action/mana/stamina cost, can be tricky because you need to make the most of its strange attack patterns. The Sacred Flower's pretty gnarly too; it's a strange weapon that will see your mage launching himself into the thick of the enemies while trying to spread poison rather than deal direct damage. The new map is also pretty damn cool; it fights back! It's only accessible at the very end though, and The Last Spell isn't exactly an easy game, so unfortunately many players may never actually get to see it. Overall I think this is a solid DLC but only veteran players will really get the most out of it and by this stage I think many of us would really love to see something that changes the game or adds more variety in a more substantial way.