Interviews

Previews below. Click on the images to read the full interviews.

Massive Collaborative Interview

With Nic & Chris Bischoff (The Brotherhood), Francisco Gonzalez (Grundislav Games), Christian Miller (Silver Spook Games) & Mark Yohalem (Wormwood Studios)

29 January 2019


Joining me is Chris & Nic Bischoff from The Brotherhood (Stasis, Cayne), Francisco González from Grundislav Games (Lamplight City, Shardlight), Christian Miller from Silver Spook Games (Neofeud), and Mark from Wormwood Studios (Primordia). I selected these four developers for the interview because, while they are all very accomplished, they have also taken very different approaches to game design which I thought would lead to some very thoughtful discussion. During the interview, we talk at length about puzzle design, interactive storytelling, tutorial design, dialogue in video games, the evolution of adventure games, and finish up with some shameless plugging (and a couple of teasers for some upcoming games).

Dark Crystal Games

With Viacheslav Kozikhin

07 October 2018


We are joined today by David Gilbert, CCO of Wadjet Eye Games, to discuss the studio, his life as a publisher of premium point-and-click adventures, and the triumph that is Unavowed. Richard Cobbett, lead designer of Kickstarter RPG Nighthawks, also chimes in to tell us a little about his latest project.





Wadjet Eye Games

With David Gilbert

02 October 2018


We are joined today by David Gilbert, CCO of Wadjet Eye Games, to discuss the studio, his life as a publisher of premium point-and-click adventures, and the triumph that is Unavowed. Richard Cobbett, lead designer of Kickstarter RPG Nighthawks, also chimes in to tell us a little about his latest project.

Richard Cobbett

With Richard Cobbett

21 September 2018


Recently, Richard Cobbett – long-time gaming journalist and game writer for the Sunless series – teamed up with Wadjet Eye Games (developer of the recently released point-and-click Unavowed) to create a new text-driven vampire RPG called Nighthawks, which is on Kickstarter right now! The game looks pretty damn promising, so I hit Richard up for a chat about his inspiration, as well as some or the decision making behind the game’s design, including combat, vampire powers, character development, social interactions, and the dreaded “save-load dilemma”.





Grundislav Games

With Francisco González

03 May 2018


Francisco González, the one-man game-making machine, joins me to talk about his studio Grundislav Games, his impressive portfolio of adventure games, his time with Wadjet Eye, and upcoming game Lamplight City.​

Pioneer Valley Games

With Jesse Bemben

13 April 2018


Jesse, long-time content creator for RPG Maker and the talent behind Pioneer Valley Games, joins me to discuss his transition from security officer to full-time content and game developer, and his first commercial RPG, Aleph. We also talk about his art, his books, his other games, and his early Kickstarter experiences.




Aurum Dust Studio

With Nikolay Bondarenko

06 April 2018


Nikolay from AurumDust Studio joins me today to discuss the studio, their debut release Ash of Gods: Redemption, and their Kickstarter experience. Sergey also joins us to discuss Terminum (the story behind Ash of Gods), and his other books. ​




Collaborative Interview

With "Vincent D. Weller" (Iron Tower Studio) & Mark Yohalem (Wormwood Studios)

03 February 2018


Joining me is Mark Yohalem, writer for Wormwood Studios, and Vince, writer and designer for Iron Tower Studio, to give their views on some of the finer points on modern RPG game design. Using details from upcoming games Fallen Gods, The New World, and Iron Tower’s as-yet-untitled Inquisition game as points of reference, we discuss/argue inventory, skill, and combat systems, puzzle design and the lessons that RPGs can learn from adventure games, witchcraft, sanity points, metagaming, inconsequential death, and the save-load dilemma. ​

Semisoft Studios

With Henry Winata

27 January 2018

Video Interview + Transcript


​Henry Winata, the founder and lead designer of Semisoft Studio, joins us to talk about his debut game Legrand Legacy, his team, and the Kickstarter campaign that helped him turn his dream into a reality.

Wormwood Studios

With James Spanos

15 September 2017


James Spanos, the coder from Wormwood Studios, joins us to talk about his recent releases Until I Have You and Earthling Priorities, Wormwood's upcoming released Fallen Gods and Strangelands, and a slew of side projects including a foray into music composition.

Wormwood Studios

With Mark Yohalem

05 September 2017


Mark, the writer from Wormwood Studios, joins us to talk about what it’s like writing for game developers including Bioware and inXile including his work on Torment: Tides of Numenera, and how his career in law had an impact on the world of Primordia. He also talks a bit about Wormwood Studios’ upcoming release Fallen Gods and even gives us a cheeky sneak-peek into an as-yet-unannounced project called Strangeland.

Iron Tower Studios

03 August 2017


Vince and Ryan join us from Iron Tower Studio, the developer responsible for Age of Decadence and Dungeon Rats. We chat about Aod and the studio, and Vince gives us some insight into their upcoming RPG, The New World, which is still in the early stages of development.